The Tarot-Forged Card Game





High-impact damage. Fast pressure. Embers rewards going wide and burning hot. Overwhelming force, early and often.
Healing, card flow, and recovery. Tides plays the long game. Fluid and reactive, its power grows in the spaces between your opponent's moves.
Cuts opponent resources. Denies options. Daggers punishes greed and overextension with surgical precision. Every move calculated, every cut deliberate.
Defensive positioning and resource advantages. Spoils rewards patience. Absorb pressure, build slow, and win through attrition.
50 cards. 16 fixed Orbs. 6 Aspects in a separate deck. One Primordial chosen before the match. Every decision before the game shapes the game you play.
Three Aspects guard your Altar. One Active taking fire, two Passives working behind it. When one falls, the formation shifts. Position is everything.
Destroy all six of your opponent's Aspects to win. Or drain their deck. Or run out the clock. Three paths to victory. None of them easy.
142 cards. Infinite combinations. One throne.